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[新闻] [大新闻?] 开发者更新--死亡竞赛Deathmatch 来了--已登陆PTR

[新闻] [大新闻?] 开发者更新--死亡竞赛Deathmatch 来了--已登陆PTR


来源:[url]https://www.youtube.com/watch?v=4_CBzklel1c&t=14s[/url]

[img]./mon_201708/11/crQ13s-ex6bK2nT1kSh9-3p.png[/img]

姐夫说:
[quote][list][*]去年blizzcon你们问会不会有DM,我们说No,blahblah,现在,事情起了变化
[*]街机模式上线后很成功,最酷的地方是,我们可以不影响快速或竞技的同时,为玩家带来新游戏模式
[*]所以死斗模式来了,这算是最古老的一种FPS游戏模式,唯一目标就是看你得分板上的击杀数
[*]会有两种模式,团队和个人,地图池也不同
[*]其一是最简单的8人DM,随意选人,没队友会抱怨(因为你没有队友)
[*]一般是得20分就赢
[*]攒每周箱子的场数也有不同,每场排名前半就算一胜
[*]地图是在已有地图上针对性优化的
[*]一张新图,有一些跳板,一些开放空间给法拉游走,一些转角遇死神,背景是艾米莉(黑百合)的家,guillard庄园
[*]另一种形式是团队死斗,4v4,得分目标是30分,天使的复活会为对方扣分[/list][/quote]

PTR补丁说明中的详细规则:
[quote]两种模式加入街机:死斗和团队死斗

个人死斗中,8名玩家混战直到某一名玩家先得20分。玩家通过最后一击击杀1名对手得1分;玩家若因环境伤害或自身伤害死亡则扣1分。全新计分板。第一个到20分的玩家获胜!

团队死斗中,两支队伍各由4名玩家组成,先到30分的队伍获胜。玩家通过最后一击击杀1名对手为本队得1分;玩家若因环境伤害或自身伤害死亡则为本队扣1分。如果玩家在重生之前被复活,则对手因他们死亡而获得的相应分数会被扣除(即对方不得分)。全新计分板。先到30分的队伍获胜!

两种模式的地图池:
花村
月球基地
阿努比斯神庙
沃斯卡娅工业区
多拉多
艾兴瓦尔德
好莱坞
国王大道
以下仅团队死斗:
(TDM only) 黑森林
(TDM only) 城堡
(TDM only) 生态监测站:南极
(TDM only) 墓园

我们针对性对地图做了优化(包括限制游戏区域以及开发新的重生系统)。新地图:吉拉德堡[/quote]


附件

改动


热点回复

UID:40754506
+ 狂鼠,寡妇,路霸,奥丽莎得到buff!

狂鼠:拥有两个地雷,轮胎速度提高30%,轮胎爬墙时不再有时间限制
奥丽莎:右键速度提高20%,屏障增大,形状略微改变
路霸:e时能移动,减伤50%
寡妇:抓钩cd从12秒减到8秒,敌人中e时寡妇能透视到他

经测试狂鼠两个地雷并没有很imba,第一个能命中之后敌人会被击飞很远,第二发很难命中,感觉还是用于自己位移比较稳,打伤害连招不太靠谱。

以下原文:

HERO UPDATES

Junkrat

Concussion Mine
Junkrat can now hold two mines
RIP-Tire
Tire’s movement speed has been increased by 30%
There is no longer a time limit when wall climbing
Developer Comments: Giving the Junkrat the ability to store two concussion mines adds some much-needed flexibility and versatility to his kit, particularly when using the mines for mobility. RIP-Tire’s damage has always been very good, but it was often difficult to steer the tire into position before it was destroyed. Increasing its speed will allow players to effectively detonate the tire more often and decrease the amount of time that Junkrat is vulnerable while controlling it.
Orisa

Fusion Driver
Projectile speed increased by 20%
Protective Barrier
Barrier size increase by 20%
Barrier shape has been changed to allow for more coverage from enemies that are below the barrier
Developer Comments: The projectile speed increase helps Orisa’s consistency, especially at medium ranges (or further). Her barrier size has been increased to better protect her team, and the new shape makes the shield more effective when it’s used on slopes or on top of objects (such as a payload).
Roadhog

Take a Breather
Can now be used while moving
Damage taken while healing has been reduced by 50%
Developer Comments: These changes help Roadhog be much more aggressive when looking for hook targets or blocking for his team. The combination of these effects significantly increases Roadhog’s sustainability and survivability.
Widowmaker

Grappling Hook
Cooldown has been reduced from 12 seconds to 8
Venom Mine
Affected targets are now visible through walls (to you as Widowmaker only)
Developer Comments: Widowmaker is extremely powerful in the right hands, but her abilities often felt a little weak. The Grappling Hook cooldown reduction means she is more likely to have it available when she needs to escape. Venom Mine is intended to be an early warning system, uncovering enemies that are attempting to flank her or her team. With this change, she can see enemies when they trigger the mine, even if they’re on the other side of a wall.


denied_1_post


就不能多发几张图吗?!


狂鼠,寡妇,路霸,奥丽莎得到buff!

狂鼠:拥有两个地雷,轮胎速度提高30%,轮胎爬墙时不再有时间限制
奥丽莎:右键速度提高20%,屏障增大,形状略微改变
路霸:e时能移动,减伤50%
寡妇:抓钩cd从12秒减到8秒,敌人中e时寡妇能透视到他

经测试狂鼠两个地雷并没有很imba,第一个能命中之后敌人会被击飞很远,第二发很难命中,感觉还是用于自己位移比较稳,打伤害连招不太靠谱。

以下原文:

HERO UPDATES

Junkrat

Concussion Mine
Junkrat can now hold two mines
RIP-Tire
Tire’s movement speed has been increased by 30%
There is no longer a time limit when wall climbing
Developer Comments: Giving the Junkrat the ability to store two concussion mines adds some much-needed flexibility and versatility to his kit, particularly when using the mines for mobility. RIP-Tire’s damage has always been very good, but it was often difficult to steer the tire into position before it was destroyed. Increasing its speed will allow players to effectively detonate the tire more often and decrease the amount of time that Junkrat is vulnerable while controlling it.
Orisa

Fusion Driver
Projectile speed increased by 20%
Protective Barrier
Barrier size increase by 20%
Barrier shape has been changed to allow for more coverage from enemies that are below the barrier
Developer Comments: The projectile speed increase helps Orisa’s consistency, especially at medium ranges (or further). Her barrier size has been increased to better protect her team, and the new shape makes the shield more effective when it’s used on slopes or on top of objects (such as a payload).
Roadhog

Take a Breather
Can now be used while moving
Damage taken while healing has been reduced by 50%
Developer Comments: These changes help Roadhog be much more aggressive when looking for hook targets or blocking for his team. The combination of these effects significantly increases Roadhog’s sustainability and survivability.
Widowmaker

Grappling Hook
Cooldown has been reduced from 12 seconds to 8
Venom Mine
Affected targets are now visible through walls (to you as Widowmaker only)
Developer Comments: Widowmaker is extremely powerful in the right hands, but her abilities often felt a little weak. The Grappling Hook cooldown reduction means she is more likely to have it available when she needs to escape. Venom Mine is intended to be an early warning system, uncovering enemies that are attempting to flank her or her team. With this change, she can see enemies when they trigger the mine, even if they’re on the other side of a wall.

改动



[b]Reply to [pid=238497236,12211270,1]Reply[/pid] Post by [uid=40754506]leavebody[/uid] (2017-08-11 04:34)[/b]

这个真的假的?ptr上线了吗


[b]Reply to [pid=238497236,12211270,1]Reply[/pid] Post by [uid=40754506]leavebody[/uid] (2017-08-11 04:34)[/b]

大概是轮胎的爬墙时间限制取消了


等我爬起来看…


这下终于可以在守望里名正言顺地打CF了[s:ac:哭笑]


[b]Reply to [pid=238497424,12211270,1]Reply[/pid] Post by [uid=38811803]梨绘丶[/uid] (2017-08-11 04:45)[/b]

想想8个源氏、半藏、麦克雷、闪光,还不用推车占点


[b]Reply to [pid=238497453,12211270,1]Reply[/pid] Post by [uid=11863044]aak15368[/uid] (2017-08-11 04:46)[/b]

这就是传统的FFA模式啊 tviq已经在直播玩了可以看看


[b]Reply to [pid=238497383,12211270,1]Reply[/pid] Post by [uid=40684209]鹅的闪光[/uid] (2017-08-11 04:43)[/b]
上线了,5G补丁包,我还在更新


可以说很预言

改动



我的天啊好兴奋


[quote][pid=238497236,12211270,1]Reply[/pid] [b]Post by [uid=40754506]leavebody[/uid] (2017-08-11 04:34):[/b]

狂鼠,寡妇,路霸,奥丽莎得到buff!

狂鼠:拥有两个地雷,轮胎速度提高30%,轮胎爬墙时不再计时(?)
奥丽莎:右键速度提高20%,屏障增大,形状略微改变
路霸:e时能移动,减伤50%
寡妇:抓钩cd从12秒减到8秒,敌人中e时寡妇能透视到他

以下原文:

HERO UPDATES

Junkrat

Concussion Mine
Junkrat can now hold two mines
RIP-Tire
Tire’s movement speed has been increased by 30%
There is no longer a time limit when wall climbing
Developer Comments: Giving the Junkrat the ability to store two concussion mines adds..[/quote]

狂鼠120伤害的2个雷???
百合这是要逆天啊!!!


[b]Reply to [pid=238497856,12211270,1]Reply[/pid] Post by [uid=36193697]戒律丶[/uid] (2017-08-11 04:57)[/b]我一会儿更新完测试一下新狂鼠,看纸面实力很强的样子


[b]Reply to [pid=238497814,12211270,1]Reply[/pid] Post by [uid=38875586]欧美蜀黍[/uid] (2017-08-11 04:56)[/b]
击个掌我也是[s:pst:举手]


[b]Reply to [pid=238497940,12211270,1]Reply[/pid] Post by [uid=41702331]守望鲜奶[/uid] (2017-08-11 05:01)[/b]

哈哈哈哈给我five![s:pst:举手]
刚刚刷微博刷到开发者访谈已经很激动了
没想到一来nga发现不仅已经进了ptr还带上了平衡改动[s:ac:喘]
防御六君子有望扬眉吐气啊[s:ac:花痴]


更新了5个G 有点腻害


两个120的雷?设计师怕不是脑子进水了 除非改成60一个


[b]Reply to [pid=238498231,12211270,1]Reply[/pid] Post by [uid=41626806]Nightoabab[/uid] (2017-08-11 05:14)[/b]

你平时都不看新闻的吗?一星期前就发布了改动信息,雷子改为两颗,但是伤害降低到80,CD减少到4秒。

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